Type to Learn Scope & Sequence

An effective and logical progression of introducing letters to students in small chunks.

Keyboarding Curriculum for Grades K-12

Type to Learn includes 36 total Lessons that focus on:

  • Proper keystrokes and learning by repetition

  • Fun practice through game-based activities

  • Final challenges to assess mastery of learned skills

In addition, Type to Learn has six formative Assessments. These Assessments assess the progress of the student and automatically update the student’s WPM and Accuracy goals to adapt to their skill level.

For example, if a student achieves a higher WPM and/or Accuracy than their set goals during an Assessment, Type to Learn will automatically increase the student’s goals by 2 WPM and 2% Accuracy from the Assessment results.

Best Keyboarding Curriculum Scope & Sequence

Our Keyboarding Curriculum Scope & Sequence:

Diagnostic Pre-Test:

The diagnostic pre-test in Type to Learn will set a users’ WPM and Accuracy Goals and may allow user to skip several lessons (by default the Pre-test is ON and Required).

Lesson A:

Keyboarding awareness, lowercase alphabet (only for students in Grade K-2 by default and does not contain a Final Challenge).

Lesson B:

Keyboarding awareness, numbers, capital letters (shift keys), and punctuation (only for students in Grade K-2 by default and does not contain a Final Challenge).

Lesson 1: J F Space Bar

Lesson 2: U R

Lesson 3: K D

Assessment 1:

Covers Lessons 1-3. No Activities or Final Challenge.

Lesson 4: I E

Lesson 5: H G

Assessment 2:

Covers Lessons 1-5. No Activities or Final Challenge.

Lesson 6: L S Right Shift

Lesson 7: Quick-Blends and Quick-Words

Lesson 8: O W Left Shift

Lesson 9: ; A Return/Enter

Assessment 3:

Covers Lesson 1-9. No Activities or Final Challenge.

Lesson 10: P Q Backspace

Lesson 11: Quick-Blends and Quick-Words

Lesson 12: Y T Tab

Lesson 13: Arrow Keys

Lesson 14: B N

Lesson 15: Quick-Blends and Quick-Words

Assessment 4:

Covers Lessons 1-15. No Activities or Final Challenge.

Lesson 16: M V

Lesson 17: , C

Lesson 18: Quick-Blends and Quick-Words

Lesson 19: . X

Lesson 20: / Z ?

Assessment 5:

Covers Lessons 1-20. No Activities or Final Challenge.

Lesson 21: ctrl+C, ctrl+V, crtl+S (No Activities)

Lesson 22: ctrl+X, ctrl+Z (No Activities)

Lesson 23: : ‘ “

Lesson 24: 6 7 ^ &

Lesson 25: 5 4 % $

Lesson 26: 8 3 * #

Lesson 27: 9 2 ( @

Lesson 28: 0 1 ) !

Lesson 29: Numeric Keypad 4 5 6 7 8 9 Enter

Lesson 30: Numeric Keypad 1 2 3 0 > + – * /

Lesson 31: < > [ ] { }

Lesson 32: – = _ +

Assessment 6:

Covers Lessons 1-32. No Activities or Final Challenge.

Lesson 33: Passages/Typing Documents*

Lesson 34: Original Writing* (No Activities or Final Challenge)


* Lessons 33 and 34 are only available to students with a vocabulary setting of 3-6 or 7-12.

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Five Fun & Engaging Activities Per Lesson

Big Ideas

Timed typing game focusing on right hand and left hand coordination.

Students need to learn how to type the words inside the thought bubbles quickly and accurately as the bubbles float to the top of the page. All thought bubbles are on the right or left side of the screen, and contain content typed with either the right hand or the left hand, exclusively.

The speed of the thought bubbles is related to the student’s WPM goal, so it is always an appropriate challenge. Students get a point for each correctly typed character. Their WPM and accuracy are also recorded.

Big Ideas Typing Game

Dig This

This typing game focuses on accuracy and typing to a beat to encourage a smooth typing cadence.

Students type the text displayed in order to break the ice or stones and reveal what’s hidden beneath. The metronome beat for cadence can be turned on or off by the teacher in settings, as well as by the student in the game itself.

WPM and accuracy are always recorded.

Dig This Typing Activity

Drone Control

This is a timed typing game focusing on speed as well as accuracy.

Students type commands to pilot an unmanned drone vehicle and deliver important information. Drone Control is designed to focus on improving speed.

Drone Control Typing Activity

Message Master

This typing game provides 3 different tasks, depending on what lesson the student has reached.

In lessons 1-7, the student types the text displayed on screen. WPM and accuracy are recorded.

In lessons 8-20, the student hears dictation of what to type. They can click on the speaker button to hear it repeated. All dictation content is grade-appropriate in terms of vocabulary and spelling. Homophones are also avoided. WPM and accuracy are recorded.

In lessons 21-34, the student hears a writing prompt and must write a few original sentences in response to the prompt. All prompts are grade-appropriate (see Appendix B). The student can click on the speaker to hear the writing prompt repeated.

Message Master Typing Game

Reconnect

This typing game focuses on using the Shift key for capital letters, symbols, and punctuation.

Students type the displayed text in order to reconnect important infrastructure, such as electrical cables, water pipes, and air ducts.

As students type correctly and reconnect the pieces the environment changes: the dry ground gets greener as it is watered, the dark city lights up, and the airless warehouse gets brighter.

WPM and accuracy are always recorded.

Reconnect Typing Activity

More About the Type to Learn Curriculum

Research White Paper

Type to Learn is built upon scientific keyboarding research performed by Dr. Leigh Zeitz, a professor and author at the University of Northern Iowa. We believe Type to Learn is the best way for students to learn touch typing.

Standards Alignment

Type to Learn has been directly correlated to keyboarding and technology standards in all 50 U.S. states and the District of Columbia and also aligns with the Common Core State Standards as well as those of the ISTE.

Contact a Keyboarding Specialist Today

Call us at 800-356-3209 to speak with an account manager. Get a customized quote, schedule a demo of Type to Learn, or start your 30-day free trial.

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The best K-12 keyboarding/typing program is Type to Learn

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